Invisibility Alarm: As alarm, but reacting only to invisible creatures. Incendiary Runes: As explosive runes, except it creates a small surge of flames instead of an explosion of force. Universal Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).ġst-Level Abjuration Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.Įndure Elements Y : Exist comfortably in hot or cold regions.įastidiousness: Keep yourself and your equipment clean and dry Scrivener's Chant: Imbue a quill to rapidly transcribe words from one page to another. trips and Acrobatics checks to remain standing. Open/Close: Opens or closes small or light things. Message: Whisper conversation at distance. Mending: Makes minor repairs on an object. Jolt: Deal 1d3 electricity with a ranged touch attack. Transmutation Chameleon Scales: Change the color of your skin to something else. Touch of Fatigue: Touch attack fatigues target. Sotto Voce: Use your dry, rasping whisper to fill a creature with dread. Necromancy Bleed: Cause a stabilized creature to resume dying.ĭisrupt Undead: Deals 1d6 damage to one undead. Vacuous Vessel: Make a single container appear empty. Oath of Anonymity: Cloak yourself in an illusion that hides your true identity Haunted Fey Aspect: You surround yourself with disturbing illusions. Scoop: Use a small vessel of force to scoop up liquid or small objects. Grasp: Retry a Climb check as an immediate actionĮnchantment Daze: Humanoid creature of 4 HD or less loses next action.ĭancing Lights: Creates torches or other lights.įlare: Dazzles one creature (–1 on attack rolls). The caster may only attune himself to one additional deity at a time.Ġ-Level Abjuration Resistance: Subject gains +1 on saving throws.Ĭonjuration Acid Splash: Orb deals 1d3 acid damage.ĭrench: Soak the target creature or object.ĭivination Detect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants.ĭetect Magic: Detects spells and magic items within 60 ft.ĭetect Poison: Detects poison in one creature or object. For 24 hours after the ritual, the caster may prepare spells of the requested deity. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. Members of other races can learn to cast them with GM permission. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. If religion, spellcaster must worship the listed deity to utilize the spell. R Spell requires a requisite religion or race. M This spell has a material component not normally included in a spell component pouch. F This spell has a focus component not normally included in a spell component pouch.
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